Archive for April, 2008

17
Apr

World Cyber Games / Asian Cyber Games 2008 - Guitar Hero III and Virtua Fighter 5

Here’s an update on the World Cyber Games (WCG) / Asian Cyber Games  (ACG)
for 2008. For console gaming, the Philippine team will be looking for
players on the Xbox 360 platform and these are the games:

World Cyber Games 2008 (Germany)

Guitar  Hero III

Asian Cyber Games 2008  (Singapore)

Guitar Hero III
Virtua Fighter 5

WCG  Philippines will be getting 2 players for Guitar Hero III (one  for WCG, another one for ACG), and 1 player for Virtua Fighter  5
(ACG). For Guitar Hero III they will have a competition wherein the
first place winner goes to the WCG (Germany), while the 2nd runner up
goes to ACG (Singapore). For Virtua Fighter 5 there will be a
competition to find the best player to send for the ACG.

There are more details on this subject  over on the official site for WCG  Philippines. There is an announcement  forum thread here with even more details (including the PC games that will be  part of the competition).

Pinoyxbox also has a forum thread on the subject of the WCG / ACG.
If you’d like to meet other Xbox players who are planning to go to the
competition, check  out this Pinoyxbox forum thread.

Dates have been set for the preliminaries. The  preliminary for Guitar Hero 3 begins on MAY 10, 2008.
As for venue and registration details, we have yet to receive word on
those, but we do know that there will be online registration for the
competition. Eliminations will be held in Manila, Davao and Cebu.The  Philippine finals will be held on July 10 -13 at SM Mall of Asia, Pasay  City.
11
Apr

Gameophiliac playing Rockband on Unang Hirit

I was invited to demonstrate Harmonix/EA’s RockBand while representing GameHopper on the show called Unang Hirit. It was shown yesterday morning. It was an interesting experience, since on stage it all went wrong. I don’t know if it went well on screen. Hehe.

My group which included Joseph (Vincent Valentine) and Jonathan practiced all night since GMA7 wanted us to play some music on the show. We practiced the music Creep, since it was the easiest music that we could have demonstrated. When we got to the show they wanted us to play a more upbeat tone since Creep seemed too depressing to listen to. We practiced Highway Star in just a few minutes. After getting ready and all, prepared, getting my script to study, just a few minutes before the start of the segment, they changed the plans. We weren’t going to play, we have to teach the hosts to play the game in just a few minutes. Needless to say that they pressed all the buttons, the game hasn’t even started yet. So we prepared the game… set up to PAUSE just before the music starts. I got interviewed on live TV, and as we finished speaking, one of the host trips on the USB cable, which stopped the game, which I immediately repaired by hooking up the cable. Since the hosts were pressing the buttons relentlessly, we had a problem resuming the game, which let to a reset of the music.

Other than that, it went well, I suppose. It took longer than planned, because of the small incident. It was fast and fun. I don’t know if I’ll be going back again, it depends on GMA7. It’s actually my third time being there. The first one was demonstrating Wii Sports last November 2007 and the second was about Wii Boxing after the Manny’s boxing win last month.

Unfortunately I didn’t have a recorder to record everything on TV. I never got to record anything when I was on TV.

06
Apr

Final Fantasy VII Crisis Core PSP review

I played Final Fantasy VII during the PSOne days, but I tasted only a little of it on the console. I did manage to play more of it on the PC version, and even though I wasn’t that impressed with the visuals because of the cutscenes were made for the TV and the PC pixelates them because of the higher resolution, I enjoyed playing FF7. I saw Advent Children too, a better movie because it ties nicely as Final Fantasy movie than Spirits Within. Too bad I missed Dirge of Cerberus and Before Crisis, but from what I hear, it seems like I didn’t miss much. Now Final Fantasy has Crisis Core, this tells the story of Zack, a character which is regularly mentioned in FF7 but you really doesn’t get to play. He plays a big part of the FF7 story line and this is where it clears up how and why things have happened.

I was worried that Square Enix seems like it’s milking everything on FF7, since it was their most popular game in history. Some may argue that FF6 is better (which I do think is true), but since companies are driven by money no one can deny that FF7 brought JRPG to the world. It’s been a long time since a lot of people were waiting for a remake of FF7, since Square Enix is known to make a lot of remakes and re-releases. People have been asking when the proper FF7 remake will will be made. After seeing the Advent Children movie and the PS3 Final Fantasy 7 demo, a lot more people got excited asking “WHEN??????” So far no remakes, only sequels and prequels have been released; there has been Before Crisis, released for the mobile phone, Dirge of Cerberus for the PS2 and Advent Children for the DVD, and now Crisis Core (not in any particular order).

I started the game with a bit of hesitation, not knowing what to expect, but the intro drew me, it reminded me of how Advent Children was such a beauty to look at, not just because of the visual style, but it also reminds you of what you have already seen in FF7 and Advent Children. Even listening to the music is wonderful to listen to because it’s inspired from the original FF7 game. The voice acting in the game is very good, not as good as Metal Gear or No More Heroes, but still it’s one of the better ones.

As the gameplay starts, you do see that this is an action RPG, similar to Kingdom Hearts if your familiar with it. You can move around freely but your actions are a bit limited. You can’t do any button mashing as God of War lets you, but you have to time yourself and let the action work before making another command. Pressing frantically will cancel a previous action if it’s on standby. You won’t be able to control 2 or more characters, you’ll stick with Zack throughout the game, so don’t expect any help from team mates if you’re hoping for it. You can move around by using the analog stick or the d-pad, i like this because i personally hate using the analog stick; I keep on worrying that I may damage the darn thing. The controls to using magic and items are used by pressing an action key, the default is to attack, but other options are accessible by pressing L or R buttons to choose.

One strange thing I saw in this gameplay is the 3 faces and 3 numbers of characters on the upper left. It reminds me of looking at a slot machine. You don’t have any control over it, at first I did have some control but realized that pressing any buttons won’t do any good except damage my PSP. This feature actually triggers limit breaks and summons. It was a strange feeling to add this feature that you don’t really get to control. I was used to playing FF7 and calling out summons at your own leisure, you know how important this is at the end of the original FF7. This time around, you have to wait for it to trigger. The numbers will also affect you, if you get three 7’s you get a chance to level up. If you’re lucky you can even level up twice in one mission, with certain combinations, your equipped materia can also level up. The slot machine concept seems strange because you don’t control anything on it, it just keeps on spinning and stopping, and you keep on hoping. The “hoping” part is what seemed to work in this favor. As I said, you seem like you are watching a slot machine, and each time you see that 2 images have matched, you get excited to see if you get the chance to see a limit break or even a summon.

This slot machine feature is also helped by how many times you have been with a certain character, although it won’t change the game much because you are driven in a linear story line. The more you meet with the characters, the more chances that limit breaks can happen, and you can also buy materia which can give a better chance to using a limit break. The materia you equip won’t trigger it but it can you can expect the limit break to happen sooner than later.

Attacks are slightly random, but expect it 80% to happen in certain areas. It’s unlikely not to not happen, but it does sometimes. You’ll recognize these areas in enclosed spaces because they are wider than the usual walkway. Open areas are hard to determine so it feels random at times.

The story is very linear, it actually goes directly to the main essence rather than doing a round and about as with the original FF7. I personally enjoyed this because I liked being able to attach to the main character, understanding him more and what he was going through. The cut scenes will drive this game in its heart, the quality is outstanding and it’s presented in ways you know Square Enix does best. My only problem with this is that you can’t skip through them. Watching long cutscenes once is great, but after that moment going straight to a boss fight is not my cup of tea. I would have been okay if I’m sure that I’m going to finish it, but if I die regularly, watching the cutscenes for several minutes over and over is killing some of my enjoyment.

You can do other missions though, if you’re a bit tired of the main story, which there are tons of them to spend your time on. Trust me that it will take you hours just to finish them all. The missions are accessible from the save point, by pressing the menu and status screen. These feel a bit off, but it’s good fun for leveling up, looking for treasures or just killing some time. Don’t overlook this since these missions can actually get you some important items. My problem with this is that you don’t see much, you get tired looking at caves, mountains, plains and more. You play maps over and over and over again and again and again that it gets really tiring to look at. Even though you are given objectives, the common thing you have to do is find the boss of the level and put an end to its misery.

What really worked for this game? The entire feeling of this game really reminds you of Final Fantasy VII; the music, the characters, the story, the summons and so much more. This is one game that did so many things right that wrong. I don’t like the missions, but I can enjoy it once in a while, I don’t like watching long cutscenes when I already seen it 10 times already. Other than that, the game drew me more than what I expected. It’s a fun game, and if you’d think that things are over when done, some gamers would love to see to complete the entire game and what abilities or items they can gather because there are so many that you can’t figure everything out in one try unless you look at a walkthrough.

I enjoyed every minute of this game, even with their faults. This is one PSP game that I can recommend getting without any hesitation. It’s a worthy part of a wonderful story. Play this game and FF7 and watch Advent, you’ll feel like this has been a planned epic trilogy all this time.

05
Apr

Super Smash Brothers Brawl Wii Review

Nintendo has been hyping their exclusive fighter for some time now. Especially with Konami’s Metal Gear hero, Snake and Sega’s famous mascot, Sonic. A lot of Nintedo games are excited to get their hands on SSBB, it was a bit hard to relate since I haven’t played any version until this one. What does this appeal to me? Why was I excited? Fortunately I have a Wii and I can rent and borrow games this time around. It makes gaming a lot easier and cheaper. Anyway, I was excited especially with Snake on board and it would be nice to see Mario kicking Snake out of the arena.

As I got try out this game, I immediately got into playing Brawl. Since I just started, I really didn’t have much characters to choose from, but don’t think that it’s very little to choose from, there are a lot of characters. There are several arenas to choose too that resemble other games that you may be or may not be familiar. The locations are so focused on a lot of Nintendo related games that it’s fun to play any of them.

This is not any typical fighting game. It does have its own style and identity. Most fighting games rely on a health bar, the more hits you take and the bar goes lower, once it’s empty you go down. This is not the case in this fighting game, here you rely on how many times you fall down out of the arena. You don’t have a life bar to think about, and any gamer has a fighting chance even if he or she has taken many hits. The thing about this game is that the more hits you take, the bigger the chances you can get thrown out the arena.

Since I’m a new gamer, I played trying out several controllers. It was nice that this game offered many ways to play, from only using a Wii Mote, Wii Mote and a Nunchuk, or a Gamecube controller. You can even configure the controller to any button configuration that you want. Even though it’s difficult to play using a Wii Mote alone, it still works great once you know how to use it. Special moves are simple enough to understand and anyone can easily get into this game.

After playing a few brawls, I tried my hand in playing the SubSpace Emissary which is more like a story mode. The story was light, without any use of words, but it was nice to be able to see pre-rendered cutscenes with so many different characters which made it worthwhile. The levels are also inspired from many Nintendo games, which makes it fun. It was nice to see a more traditional game that doesn’t rely on too much fighting but can also be fun and entertaining. The SubSpace Emissary is a pretty simple side scroller, but your characters have all the abilities of a fighter. The only problem with this mode is at the last part before fighting the last boss, you have to take time to walk around fighting and look for hidden doors.

Playing SubSpace Emissary and playing hours of Brawl can give you a lot of unlockables. Snake, Sonic, Toon Link and more. There are levels, music, artwork, game demos and more. There’s so many reasons why any gamer will enjoy trying to open up these options. You can even unlock the tmie limit on the demos and be able to fully play them.

It alone can give you so many hours of gameplay, and with the addition of online brawl, this gives you more reason to play this game. From online fights or even make your own arenas, this is worth every penny. This is one game I don’t recommend renting, this game is one for keeps. I doubt that you’ll have enough time to enjoy this magnificent game if you just play it a few days. I tell you, hundreds of hours of playing this game is worth while in many ways.

Thanks to Diobrando for lending me a his copy of the game.

04
Apr

NiGHTS: Journey Into Dreams Wii Review

I was excited to hear about NiGHTs Journey Into Dreams ever since it was announced, but I did worry about its timing because the announcement did come when most of Sega’s games are not up to par with what they usually do. I had the chance to play the original NiGHTs into Dreams on the Sega Saturn, it was the time I totally ignored the very successful PlayStation but it was a moment I enjoyed games that stood out that were unnoticed by the masses.

The original NiGHTs was simple and fun, the music was very cheerful, the environments looked amazing and it really gave a sense of flying. It was the first game I really enjoyed using an analog stick. It was perfect since the controls of the game really needed precise 380 degrees of movement. It gave you a good feeling of flying.

I wondered if the new NiGHTs going to be a sequel of sorts or just a remake. A remake wouldn’t be so bad, I actually enjoyed the idea because I want more people to enjoy the game. Well, as it turned out, it was a remake but in a different fashion. They upgraded and added a lot of details. The original game was mysterious, you choose from 2 children and you find them trapped in a nightmare. You control them at the start of each level, and then you try to unleash NiGHTs and fly around to collect rings within a certain time limit. If you don’t reach the time limit you turn back into a child. You never know who NiGHTs was, and all you know that he or she is like helping or guiding you.

In the new version, you immediately start the same way, by choosing from 2 children and you control them in the dreamworld. As soon as you get into the game, you get to talk to NiGHTs and an Owl who explains everything to you. As a fan of the original game, the mystery that made me enjoy the original game seemed lost in this version. In this game, you are made to enter a door, which again you meet NiGHTs and you are confronted with enemies who traps NiGHTs. You are now here to rescue NiGHTs from a cage and release him or her to collect rings and attack your enemies. After some finishing a level you have to fight off the level boss. The old game finishes each level like that, in this version you are still given some missions and a real final boss at the end of each door.

The initial level design is fun to look at and it does remind you of the classic game, although I did have problems with the additional parts of the game. At times it felt unnecessary and it wasn’t as fun as just flying around, although I like the idea of making the game a bit longer since the original was very short to begin with. What I did like is that each new level has something to offer in an interesting way, one level you have to capture Nightopians, one level you have to fly through musical notes and more. I did enjoy a lot of parts of the game, I just didn’t enjoy some parts of it.

The owl that explains everything gets a bit irritating to listen to, it’s just good that you don’t have to listen to it every time. Hearing NiGHTs for the first time is also a bit awkward, since they mystery character seemed lost in translation from the original game. Although I like the music, it did remind me of the classic game at times. I’m not too fond of the music Dreams Dreams though, but it was interesting to listen to it in different versions, the version I liked is when Nightopians were trying to sing to it.

The graphics were subpar in terms of quality; you can always see that it could have been better. The pre-rendered cutscenes were very typical for Sega, but there were a lot more than the original game. What’s make this interesting is that there is an additional segment at the end if you get the real ending. The ingame graphics are not outstanding, it’s merely okay. The details were something you could have expected more of the Wii.

The controls are interesting, but you would actually prefer using a GameCube controller that keeping with the Wii Mote and a Nunchuk. You can can use the Wii Mote alone, but it doesn’t respond properly because you have to point where NiGHTs will fly around and the Wii Mote is not as accurate as you want it to be. Using the Wii Mote and Nunchuk gives a similar control with using the GameCube, but personally, it wasn’t as confortable as using the GameCube. The controls are not as what I expected, what I liked about the Sega Saturn 3D controller is that the 360 movement can be done perfectly which can also be worked out on most consoles these days, my problem with the Nunchuk and GameCube controller is that the analog stick have corners, which mildly locks it’s position for a split second. This makes some moves a bit difficult than the original Sega Saturn version. I also missed making interesting flying patterns, it made sense on the Saturn version since it gives more scores when you are able to perform them, this version though you are not given an opportunity to enjoy them. The controls are also slightly different, when using the GameCube controller, you have given some better advantage in playing around because of some additional controls that are not present when using Wii Mote and Nunchuk.

An additional part of the game is the use of an online mode, which can give you your own dreamworld. The more you play the game, the more things that happen in your world. The weather changes which depends on what it detects on the weather channel. I enjoyed playing around with it for a while, but I did have problems trying to get to another dream of other players, and from what I read online, it does have bugs which actually prevents me to enjoy the online feature.

Overall, the game is pretty fun, if it just kept the good parts. The bad parts are just really bad and you can’t look away. The graphics looks nice, but could have been better. The controls are not as fun to use as the old Saturn controller. The music is nice, but too kiddy at times. The game was make for kids in mind though, but I know a lot of older gamers still do wish for a good remake, since NiGHTs has been like an icon like Sonic but more mysterious. NiGHTs wasn’t justified properly in this game, but I still have to admit that I enjoyed playing it until the end.